BCOM CA FIT-4

  

4.1 Basics of Networking: LAN, WAN, WLAN, Internet –

Network Topologies (Star, Bus, Ring, Mesh - conceptual)

Basics of Networking

LAN (Local Area Network)

·       A network connecting computers/devices within a small area (office, school, home).

·       High speed; uses cables (Ethernet) or Wi-Fi.

·       Used for sharing files, printers, apps within one building.

WAN (Wide Area Network)

·       Spans a large geographic area (cities, countries).

·       Connects multiple LANs via leased lines, fiber optics, satellites, etc.

·       The Internet is a global WAN.

WLAN (Wireless LAN)

·       LAN using Wi-Fi (IEEE 802.11); enables device mobility.

·       Common in homes, offices, campus hotspots.

Internet

·       Interconnected global network of millions of devices and networks.

·       Uses TCP/IP protocols; enables communication (email, web, streaming) worldwide.

Network Topologies – Conceptual Overview

Star Topology

·       Each device connects to a central hub/switch using its own cable.

·       Data passes through the hub.

·       Advantages: Easy fault isolation, simple add/remove devices, robust to individual link failure.

·       Disadvantage: Hub is a single point of failure; if it fails, entire network stops.

Bus Topology

·       All devices connect to a common backbone cable.

·       Data travels along the cable; each device listens for its address.

·       Advantages: Simple, low cost, easy to implement in small networks.

·       Disadvantages: Prone to data collisions; backbone failure disrupts all communication.

Ring Topology

·       Devices connected in a closed loop (circle); each device has 2 neighbors.

·       Data travels in one direction (“token passing”), device passes data around the ring until it reaches destination.

·       Advantages: Predictable data flow; simple management in small loops.

·       Disadvantages: Failure of any one device/cable breaks the loop and stops communication; not easily scalable.

Mesh Topology

·       Each device has connections to every other device, forming a complex web.

·       Can be “full mesh” (all possible connections) or “partial mesh."

·       Advantages: Highly reliable; multiple paths—failure of one connection doesn’t affect the network.

·       Disadvantages: Expensive; complex to install and maintain; used in backbone networks or critical environments.

Topology Comparison Table

Topology

Key Feature

Pros

Cons

Typical Use

Star

Central hub

Easy management; robust

Hub failure stops network

LANs (offices, labs) 

Bus

Backbone cable

Simple, low cost

Collisions, limited length

Small, temporary networks 

Ring

Closed loop

Predictable flow

Break = total loss

Campus, MAN, legacy LANs 

Mesh

Many connections

Reliability, redundancy

Cost, complexity

WANs, backbone, critical networks

 

Key Exam Points

·       LAN = local, high speed; WAN = global, connects many LANs; WLAN = wireless LAN; Internet = global network.

·       Star is common for modern LANs; bus/ring are less common today except in legacy systems.

·       Mesh used for reliability, key in WANs and critical facilities.

·       Topology affects scalability, cost, fault tolerance, and ease of management.

 

4.2 Network Devices – Routers, Switches, and Modems

Introduction:

This document explains the roles and applications of routers, switches, and modems, with sample images for clear understanding.

1. Router:


  • Definition: A device connecting multiple networks and determining the best path for data transmission.
  • Main Functions:
    • Routes data between different networks (LAN to WAN)
    • Assigns local IP addresses using DHCP
    • Provides security features such as firewalls and NAT
  • Applications: Home Wi-Fi, Office Internet gateway, Data centers

 2. Switch:

  • Definition: A device connecting multiple devices within a single network (LAN), forwarding data to the correct device by MAC address.
  • Main Functions:
    • Creates network segments within LAN
    • Reduces network collisions and improves efficiency
  • Applications: Office networks, Server rooms, College labs

 

3. Modem:

  • Definition: A device that converts digital signals to analog and vice versa for internet access via an ISP.
  • Main Functions:
    • Connects digital devices to the ISP network
    • Enables home or remote Internet access
  • Applications: Broadband at home, Mobile Internet, Remote workstations

 

Summary Table

Device

Main Role

Key Applications

Router

Connect networks, route data

Home/Office internet, Data centers

Switch

Connect LAN devices

Office/College LAN, Server rooms

Modem

ISP access, data modulation

Home, remote/mobile connectivity

 Client-Server Architecture

Client-Server Architecture is a foundational concept in computer networks and system design, widely used in modern applications such as websites, databases, and cloud platforms. Here’s an exam-ready, student-friendly summary:

What is Client-Server Architecture?

      Definition:

A computing model where multiple clients (devices or applications) request services or resources from a centralized server (a more powerful machine or application). The server processes these requests and sends back the required responses.

      Request-Response Model:
Clients communicate with servers using request-response protocols such as HTTP (for web), SQL (for databases), etc.

Key Components

      Client:
The device or application that initiates communication (e.g., web browser, email app, mobile app).

      Server:
The powerful device or application providing services, such as:

o   Web servers (e.g., Apache, Nginx)

o   Database servers (e.g., MySQL, Oracle)

o   Email servers

      Network:
Facilitates communication between client and server, usually over the Internet or LAN.

Roles and Applications

Component

Role

Example Applications

Client

Requests data/services, provides user interface

Browsers, email clients, mobile apps

Server

Provides data/services, processes requests

Web hosting, email delivery, remote databases


      Web Services: Browsers request web pages from web servers.

      Email: Email applications connect to email servers to send and receive messages.

      Database Management: Applications (clients) send data queries to database servers.

      Enterprise Applications: CRM, ERP, and e-learning systems use client-server models for centralized management and multi-user access.

      Cloud Computing: Resources and services hosted on remote servers, accessible by clients worldwide.

Advantages of Client-Server Architecture

      Centralized management and security

      Efficient data storage and processing

      Scalability: Easily add more clients or increase server capacity

      Reliability and availability: Backup, redundancy, and load balancing can be managed on the server.

Simple Diagram

User (Client) → (Request) → Server
User (Client) ← (Response) ← Server




      Multiple clients connect to a single server, which can manage and respond to simultaneous requests.

This model is the backbone of modern IT, powering everything from websites and mobile apps to enterprise and cloud solutions.

                                    4.3 Internet Fundamentals:

IP, DNS, URLs, Browsers, Search Engines

 

1. IP (Internet Protocol)

        Definition: A set of rules governing the format and transmission of data across networks.

        IP Address: Unique numerical label (e.g., 192.168.1.1) assigned to every device on a network.

        Role: Identifies sender and receiver, enables routing data (packets) across networks.

        Types:

o    IPv4: 32-bit, e.g., 134.201.250.155

o    IPv6: 128-bit, e.g., 2001:0db8:85a3:0000:0000:8a2e:0370:7334

2. DNS (Domain Name System)

        Definition: The "phonebook" of the Internet. Converts human-readable domain names (e.g., www.example.com) into IP addresses.

        Role: Makes web browsing user-friendly; for each site visited, browsers use DNS to find the corresponding IP address.

        How It Works:

a.       User enters a website’s name in browser.

b.      Browser queries DNS server.

c.       DNS server returns the website’s IP address.

3. URLs (Uniform Resource Locators)

        Definition: Address of a resource on the Internet.

        Structure:

o    Protocol: http://, https://

o    Domain Name: www.example.com

o    Path: /about

o    Query: ?id=123

        Example:
https://www.example.com/about?id=123

4. Browsers

        Definition: Software applications used to access, view, and interact with websites and internet resources.

        Examples: Google Chrome, Mozilla Firefox, Microsoft Edge, Safari.

        Functions:

o    Fetch and display web pages (HTML, CSS, JavaScript)

o    Handle cookies, downloads, bookmarks

5. Search Engines

        Definition: Online tools for finding information on the Internet.

        Examples: Google, Bing, Yahoo, DuckDuckGo

        How They Work:

o    Crawl and index web pages

o    Rank results using algorithms (relevance, popularity, freshness)

o    Display results for user queries

Summary Table

Term

Role/Function

Example

IP Address

Device identification; routing

192.168.1.1

DNS

Converts domain to IP

www.example.com

URL

Web resource address

https://...

Browser

Accesses/displays websites

Chrome, Edge

Search Engine

Finds online info

Google, Bing

 

4.4 E-Commerce Basics

Definition:
E-commerce (Electronic Commerce) is the buying and selling of goods and services over the Internet. It includes electronic transactions, payments, supply chain management, and online marketing.

Major E-Commerce Models:

Model

Description

Example(s)

Typical Applications

B2C

Business to Consumer: Businesses sell directly to consumers

Amazon, Flipkart, Myntra

Online retail, ticket booking

B2B

Business to Business: Businesses sell products/services to other businesses

Alibaba, Udaan, software vendors

Wholesale, SaaS, bulk orders

C2C

Consumer to Consumer: Consumers sell to other consumers using a platform

OLX, eBay, Craigslist

Second-hand goods, auctions

C2B

Consumer to Business: Individuals offer products/services to businesses

Freelancing (Fiverr, Upwork)

Hiring freelancers, influencer marketing

B2G

Business to Government: Businesses sell to government agencies

Government tenders, e-procurement

Supplying IT, infrastructure

G2C/G2B

Government to Consumer/Business: Government provides services online

Government portals, tax filing

Public services, applications

 Relevance of E-Commerce

        Convenience: Buy/sell anytime, anywhere

        Wider Reach: Businesses and consumers can connect globally

        Efficiency: Faster transactions, automated supply chain, reduced paperwork

        Cost Savings: Less need for physical stores, low operational costs

        Growth Opportunities: Access to larger markets, easy scalability

        Digital Skills: Prepares students for IT-driven business and technology careers

Summary Table

Model

Who Sells

Who Buys

Key Example

B2C

Business

Consumer

Amazon, Flipkart

B2B

Business

Business

Alibaba, Salesforce

C2C

Consumer

Consumer

OLX, eBay

C2B

Consumer

Business

Fiverr, Upwork

B2G

Business

Government

E-procurement

G2C

Government

Consumer

Passport, tax portals

 In summary:

E-commerce is transforming the way business operates, creating new models for buying, selling, and providing services. Understanding these models is crucial for students pursuing careers in computer science, business, and technology.

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4.4.1 Social Media in Business

What is Social Media in Business?

Social media refers to online platforms (like Facebook, Instagram, X, LinkedIn, YouTube, WhatsApp) where people create, share, and interact with digital content and communities. In business, these channels are powerful tools for marketing, communication, sales, and brand-building.

Roles & Benefits

1. Brand Visibility

·         Social media helps businesses reach millions of people quickly and globally.

·         Regular online posting and engagement boost brand awareness and recognition.

2. Marketing & Advertising

·         Targeted ads on platforms (Facebook, Instagram, etc.) reach specific demographics.

·         Businesses can showcase products/services through creative content—text, images, videos, and stories.

3. Customer Engagement

·         Instant messaging and comments foster direct communication, feedback, and relationship-building.

·         Quick responses improve customer satisfaction and loyalty.

4. Lead Generation & Sales

·         Businesses use social ads, promotions, and interactive posts to attract new customers and drive sales.

5. Content Creation

·         Sharing valuable information, educational posts, entertainment, and promotional offers is a cost-effective way to build trust and attract audiences.

·         User-generated content (reviews, testimonials, shares) increases reach and credibility.

6. Analytics & Feedback

·         Platforms provide analytics to measure reach, engagement, and campaign success.

·         Businesses can adjust strategies based on real-time data.

7. Influencer & Community Partnerships

·         Collaboration with influencers increases brand exposure and credibility.

Relevance for Students

·         Builds digital business skills and prepares for modern marketing jobs.

·         Enables entrepreneurship: Students use social media to sell products/services, connect with buyers, and promote businesses cheaply.[6]

·         Promotes personal branding for career opportunities.

·         Provides direct access to industry trends and business networks.

 

Summary Table:

Role

Benefit to Business

Example Platforms

Brand Visibility

Wider audience, recall

Instagram, Facebook

Customer Engagement

Instant feedback, loyalty

WhatsApp, Instagram

Marketing & Sales

Targeted ads, direct sales

Facebook, LinkedIn

Analytics/Tracking

Measure success, improve strategy

Twitter, YouTube

Influencer Marketing

Boost trust, expand reach

Instagram, YouTube

 

 

In summary:
Social media is not just for personal use—it is essential for growing, marketing, and managing any modern business. Learning to use it skillfully prepares students for digital-age careers, opens paths for entrepreneurship, and helps businesses thrive.

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4.5 Data Communication:

Wired (Ethernet, Fiber), Wireless (Wi-Fi, Bluetooth)

Wired Communication

1. Ethernet

·       Definition: Uses copper cables (Cat5/Cat6) for high-speed local area network (LAN) connections.

·       Applications: Office networks, desktops, switches, routers.

·       Features: Reliable, stable, high bandwidth (up to 1 Gbps), low interference, physical cabling required.

2. Fiber Optic

·       Definition: Uses glass/plastic fibers to transmit data as light pulses for ultra-fast, long-range connections.

·       Applications: Backbones in enterprises, ISPs, data centers.

·       Features: Extremely high speed (up to 100+ Gbps), long distance (km), immune to electromagnetic interference, expensive.

Advantages of Wired:

·       More stable, secure, and reliable

·       Higher speeds, lower latency

·       Used for critical systems: banking, healthcare, large organizations

Limitations:

·       Requires cabling and installation

·       Mobility limited (devices must be wired)

Wireless Communication

1. Wi-Fi

·       Definition: Uses radio waves for wireless LAN connectivity, commonly found in homes, offices, public areas.

·       Applications: Laptops, smartphones, tablets, smart devices.

·       Features: Easy setup, good for mobility, speeds up to 50 Mbps-1 Gbps (latest Wi-Fi 6).

2. Bluetooth

·       Definition: Wireless Personal Area Network (PAN) technology, using short-range radio waves.

·       Applications: Headsets, speakers, keyboards, fitness devices, file transfers.

·       Features: Short range (~10m), low power, easy pairing and low data rate.

Advantages of Wireless:

·       Flexible and highly mobile (no wires)

·       Quick installation, scales easily

·       Used where mobility and ease of access matter: homes, smart devices, portable electronics

Limitations:

·       More prone to interference and security issues

·       Slower speeds than wired; signal quality decreases with distance/barriers

Comparison Table

Technology

Medium

Speed (Typical)

Reliability

Range

Common Uses

Ethernet

Copper

Up to 1 Gbps

Very High

~100m

Offices, desktops

Fiber

Glass/Plastic

10-100+ Gbps

Highest

>2km

Backbone, ISPs

Wi-Fi

Radio

Up to 1 Gbps (Wi-Fi 6)

Medium-High

~50m

Homes, devices

Bluetooth

Radio

1-3 Mbps

Medium

~10m

Personal gadgets

 

Summary:
Wired communication is ideal for areas needing high reliability and speed (Ethernet, fiber), while wireless (Wi-Fi, Bluetooth) is best for mobility and convenience in personal and casual communications. Businesses and homes use both, balancing performance and flexibility.

 

Bandwidth & Speed Concepts (bps,Mbps, Gbps)

Bandwidth & Speed

Definition:

·       Bandwidth is the maximum rate at which data can be transmitted over a network. It determines how much data can be sent in a given time.

·       Speed refers to how fast data travels from source to destination.

Units of Measurement

·       bps (bits per second):

o   Basic unit of data transfer rate.

o      bps = 1 bit transmitted per second

·       Kbps (Kilobits per second):

o      Kbps =  bits per second

·       Mbps (Megabits per second):

o      Mbps =  bits per second

·       Gbps (Gigabits per second):

o      Gbps =  bits per second

Comparative Table

Unit

Full Form

Bits per Second

Example Usage

bps

bits per second

1

Serial communication

Kbps

kilobits/sec

1,000

Early modems, basic apps

Mbps

megabits/sec

1,000,000

Home broadband, Wi-Fi, streaming

Gbps

gigabits/sec

1,000,000,000

Fiber internet, data centers

How It Matters

·       Higher bandwidth and speed = more data transmitted in less time (faster downloads, streaming, and web browsing).

·       Used to compare performance of network links, devices, and ISPs.

Example:

·      A video stream may require  Mbps.

·      Fiber broadband can offer  Gbps, which is 200x faster than that video stream requirement.

Summary:
Bandwidth and speed, measured in bps, Mbps, and Gbps, are critical for evaluating and comparing network performance in computers, smartphones, and all online communication.


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